Far Cry 6 is due out in October, this time with a hero who won’t be silent in response to players’ demands.
Today, in an interview with Ben Hall, one of the game developers, he talked about the challenges of developing Far Cry 6 for the two generations, where he said that the team wanted this part to be a game that everyone can enjoy regardless of the platform they own.
He added that they were keen to exploit the capabilities of the new generation devices to provide a smooth and largely smooth experience, while at the same time ensuring that any upgrade does not have a negative impact on the experience of those who play the game on the last generation PS4 and Xbox One.
The new generation version will offer full 4K resolution and 60 frames per second with an HD package, and faster load times. As for the PlayStation 4 and Xbox One version, Hall mentioned that all the features they built had to make sure that it worked as it should for the last generation, acknowledging that they put a lot of effort into working on that version over the past months, and this was an additional challenge for the team.
This intersects with David Grivel’s statement last May that they would not abandon the last generation versions and would not repeat the mistakes of Cyberpunk 2077:
In the coming weeks and months, we will review the previous generation version before launch. What I can say – I can’t go into many details – is that the game, whether on the platforms of the last generation or PS5 and Xbox Series X, works well and smoothly.
I tested the game on our test equipment in the company and its performance was great on the new generation, but all this does not mean that we will dispense with the platforms of the last generation, we are very, very careful in our steps and we will reveal more details about that very soon.